
Jason Rohrer
jason-rohrer
Since 2004, I have designed, programmed, and released 19 games: Transcend, Cultivation, Passage, Gravitation, Perfectionism, Idealism, Police Brutality, Immortality, Regret, i45hg, Crude Oil, Between, Primrose, Sleep Is Death, Inside a Star-filled Sky, Diamond Trust of London, The Castle Doctrine, Cordial Minuet, and One Hour One Life. I also made the real-world treasure hunt Project Skydrop.
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Exhibitions
Exhibitions
Any% Multideveloper — Reality in PolyphonyNEORT++
2026