Networked Narrative refers to a form of storytelling in which a narrative is discovered, assembled, and transformed through the actions, interpretations, and shared knowledge of multiple participants rather than consumed passively by a single audience. In the provided context, alternate reality games (ARGs) are presented as a key example of this mode. In an ARG, players investigate clues and act in the real world, gradually piecing together the story world from fragments. Their choices, ideas, and collaborative problem-solving can influence how the narrative unfolds, making participants not only consumers of the story but also co-creators of it.

This narrative form is characterized by collective meaning-making. The context cites communities around The Beast and I Love Bees, where players went beyond fandom and became creative groups that decoded and supplemented the story through collective intelligence. Such participation expanded the experience of narrative beyond traditional novels, films, or conventional games, and helped foster new forms of fan culture and community practice. It also influenced later transmedia storytelling and participatory activities such as theory-crafting wikis and fan-made derivative works.

Networked Narrative is also significant because it combines immersion in fiction with engagement in real-world action. In the ARG examples described, the story is not confined to a screen-based fictional space; instead, it draws participants into social and environmental contexts where they must act, interpret, and collaborate. The provided sources do not offer a standalone formal definition of the term itself, so this entry is based only on the ARG-related descriptions available in the context.