Gaussian Splatting is a technique for rendering high-quality 3D scenes at high speed by placing a large number of 3D Gaussian distributions in space and using them as the basis for image generation. The term appears in a 2026 LACMA artwork explanation related to John Gerrard’s 《SPIRITS (Summer Solstice)》. Based on that source, it is presented as a rendering method relevant to the depiction of digital artworks and 3D environments.
The essential idea is to represent a scene not only through discrete points or polygonal geometry, but through many Gaussian elements distributed throughout space. From the available material, its purpose is to enable efficient rendering while maintaining high visual quality in complex 3D scenes.