Interactive art refers to artistic practices in which the viewer’s actions, bodily engagement, or interaction with a computer or digital environment are built into the work itself. In the provided context, it is positioned as an important layer of media art from the 1970s and 1980s, and not simply as a history of “video games entering museums.” Rather, it is described as a practice that turns the relationship between the body and the computer into the subject and structure of the work.

The context also shows how interactivity appears in web-based art. Leander Herzog’s 《Downloads》 uses programmed HTML tags to generate minimal yet complex motion, while Violet Forest’s 《OMG LOL Metaverse》 advances like a mini-game, with the viewer progressing through the work by operating a web-like interface. In both cases, the work is not complete without user participation; interaction is part of how the piece unfolds.

The broader web-art context suggests that digital culture often moves between online and offline settings, with works and events also taking shape in exhibitions, sales formats, and traveling events. However, based only on the provided passages, a fuller historical definition or comprehensive genealogy of interactive art cannot be given with certainty.