Interactive art refers to artistic practices in which the viewer’s actions, bodily engagement, or interaction with a computer or digital environment are built into the work itself. It is positioned as an important layer of media art from the 1970s and 1980s, and not simply as a history of “video games entering museums.” Rather, it is described as a practice that turns the relationship between the body and the computer into the subject and structure of the work.
Interactivity also appears in web-based art. Leander Herzog’s 《Downloads》 uses programmed HTML tags to generate minimal yet complex motion, while Violet Forest’s 《OMG LOL Metaverse》 advances like a mini-game, with the viewer progressing through the work by operating a web-like interface. In both cases, the work is not complete without user participation; interaction is part of how the piece unfolds.
The broader web-art context suggests that digital culture often moves between online and offline settings, with works and events also taking shape in exhibitions, sales formats, and traveling events.