NFT is described in the provided context as a technology that became a major global trend in 2021 and could not be ignored even within art history. It has been explored and experimented with by artists and hackers in various ways. In this context, most NFT works take the form of images, videos, or code, and the primary experience remains viewing them in a web browser. For code-based works in particular, which are often built with HTML, CSS, and JavaScript, the execution environment is crucial. The browser therefore functions as both canvas and main medium, making Web itself central to how many NFT works exist and are experienced.

The context also places NFT in a broader history of web-based digital art. During the 2010s, social platforms such as Tumblr and YouTube enabled users to circulate digital images rapidly, and artists working outside traditional art fields produced new imagery that spread worldwide through reposting. Earlier experiments in selling digital works online, such as Rafaël Rozendaal’s website sales contract, Kim Asendorf’s GIF marketplace, and IDPW/exonemo’s internet-themed event THE INTERNET YAMI-ICHI, are presented as precursors to NFT. These examples suggest that NFT emerged from a longer trajectory of web-native art distribution and experimentation.

At the same time, the context notes that NFT often carries a speculative image and can provoke misunderstanding or rejection, similar to post-internet art. Based on the provided material, NFT should be understood primarily as a web-dependent format for circulating digital art, rather than as a fully separate medium detached from the browser and online infrastructure.